The mechanics of no mechanics.
As many of you know by now, "Killer Mystery" is not a traditional board game. There's no board that unfolds, figurines, spin wheels, cards, dice, etc. Mechanics or Mechanisms is often the type of word used to describe these types of things. And if you've ever played any type of traditional board game, whether it be Monopoly or Dungeons and Dragons, you've no doubt experienced these mechanics.
But that is definitely not what ours is. Killer Mystery is technically considered a tabletop game, which simply means you're likely to spread it all out on some type of surface to play it. It's a subscription box. It's a murder mystery. It is a thinking game, a clue game, a hunt, an "oh my gosh, how did I not see that earlier" game. And, yes, there are some ciphers, puzzles, and word games that pair nicely along with more traditional clues such as an autopsy report, police report, receipt left at the crime scene, and so on.
But our "mechanics", I would argue, is the wheels in your brain that turn and turn as you sift through the clues, read the story cards, re-read the story cards, look over the clues one more time, solve the brain teasers, and then start taking notes. As you start to connect the dots, your mechanics become something you jot down or type into the Killer Mystery website clue portal. It may even be words that you share with a friend or loved one on your many theories. So, while not traditional "mechanics", our mechanics are still very much relevant to having a great time playing the game and solving who did it. You'll need everything mechanics-wise in your arsenal to solve our game. After all...everyone's a suspect.